Posts

Showing posts from June, 2024

Exercise 3: Cube

Image
 Exercise 3: Cube For this exercise, we were to make a simple object of any kind using a cube. We were allowed to use a multitude of other objects however the cube had to be the star of the show. In this exercise, I decided to make a simple sofa using only the cube object (and blender tools to modify it of course). Below includes the render with wireframe and an Eevee and Cycles render respectively. For this, I largely made use of the bevel tool to create a modern styled sofa. Using contrasting colours, I also added a simple texture to the orange cushions to create a velvet effect, using BDSF Principled Hair. 

Exercise 2: Cylindrical shape (Tableware)

Image
 Exercise 2: Tableware For our 2nd exercise, we were to make a composition of multiple table and kitchen ware (such as bowls, plates and glasses). For this, I decided to model a variety of kitchenware including a cutting board, a mocktail glass, a glass water bottle and its metal cap, a bowl and also a standard plate. For this, I used tools such as bevel, loop cut, extrude and more to ensure my work looked pleasant. Below are the final outputs:

Exercise 1: Primitive Objects

Image
Exercise 1: Primitive Objects  For the first exercise of this module, we were to build any object for our study space using primitive objects such as spheres, cylinders, cubes and more. We were also to add basic materials among other things. I chose to build a model inspired by Gundam which could be classified as a type of giant robot, also known as mecha. The below are my renders for said exercise, with and without wireframes respectively In this model, I used multiple objects and functions provided in blender such as the cube and the cylinder  which I further modified using the grab tool and he extrude tool among others.